59c5289dc3a099be24f7 · Randomness in nonlocal games between mistrustful players
Randomness in nonlocal games between mistrustful players
If two quantum players at a nonlocal game G achieve a superclassical score, then their measurement outcomes must be at least partially random from the perspective of any third player. This is the basis for device-independent quantum cryptography. In this
{
"title_en": "Randomness in nonlocal games between mistrustful players",
"designation": "",
"series": "",
"status": "",
"date": "2017-06-15",
"date_original": "June 15, 2017",
"url": "https://www.nist.gov/publications/randomness-nonlocal-games-between-mistrustful-players",
"source": "NIST Publications",
"display_en": "",
"authors_en": "Carl A. Miller , Yaoyun Shi",
"abstract_excerpt_en": "If two quantum players at a nonlocal game G achieve a superclassical score, then their measurement outcomes must be at least partially random from the perspective of any third player. This is the basis for device-independent quantum cryptography. In this",
"id": "59c5289dc3a099be24f7",
"sources": [
"NIST Publications"
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{
"title_en": "Randomness in nonlocal games between mistrustful players",
"designation": "",
"series": "",
"status": "",
"date": "2017-06-15",
"date_original": "June 15, 2017",
"url": "https://www.nist.gov/publications/randomness-nonlocal-games-between-mistrustful-players",
"source": "NIST Publications",
"display_en": "",
"authors_en": "Carl A. Miller , Yaoyun Shi",
"abstract_excerpt_en": "If two quantum players at a nonlocal game G achieve a superclassical score, then their measurement outcomes must be at least partially random from the perspective of any third player. This is the basis for device-independent quantum cryptography. In this"
}
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