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NIST · ИТ · aacea76195b024fafccd

aacea76195b024fafccd · User-Centered Processes for Studying Human Interaction with Virtual Environments and Human-Human Interaction in Virtual Environments

User-Centered Processes for Studying Human Interaction with Virtual Environments and Human-Human Interaction in Virtual Environments

This paper sets out a usability engineering framework of processes that were applied to user-centered studies of digital natives interacting with virtual environments (VE) and with each other while playing cooperative and competitive serious games in VEs

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{
  "title_en": "User-Centered Processes for Studying Human Interaction with Virtual Environments and Human-Human Interaction in Virtual Environments",
  "designation": "",
  "series": "",
  "status": "",
  "date": "",
  "date_original": "",
  "url": "https://www.nist.gov/publications/user-centered-processes-studying-human-interaction-virtual-environments-and-human-human",
  "source": "NIST Publications",
  "display_en": "",
  "authors_en": "Theresa O'Connell , Kevin Workman, Wyatt Wong",
  "abstract_excerpt_en": "This paper sets out a usability engineering framework of processes that were applied to user-centered studies of digital natives interacting with virtual environments (VE) and with each other while playing cooperative and competitive serious games in VEs",
  "id": "aacea76195b024fafccd",
  "sources": [
    "NIST Publications"
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  "source_records": [
    {
      "title_en": "User-Centered Processes for Studying Human Interaction with Virtual Environments and Human-Human Interaction in Virtual Environments",
      "designation": "",
      "series": "",
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      "date_original": "",
      "url": "https://www.nist.gov/publications/user-centered-processes-studying-human-interaction-virtual-environments-and-human-human",
      "source": "NIST Publications",
      "display_en": "",
      "authors_en": "Theresa O'Connell , Kevin Workman, Wyatt Wong",
      "abstract_excerpt_en": "This paper sets out a usability engineering framework of processes that were applied to user-centered studies of digital natives interacting with virtual environments (VE) and with each other while playing cooperative and competitive serious games in VEs"
    }
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  "translation_state": "none"
}